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    Assessing the validity of wearable technology as game input for exergames

    Henry, John ORCID logoORCID: https://orcid.org/0000-0003-3674-8208, Kendrick, Connah, Cui, Xia ORCID logoORCID: https://orcid.org/0000-0002-1726-3814 and Arnab, Sylvester (2024) Assessing the validity of wearable technology as game input for exergames. In: 12th International Conference on Serious Games and Applications for Health, 7 August 2024 - 9 August 2024, Funchal, Portugal.

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    Abstract

    The use of wearable technology in game-based approaches is a topic of research that has gained growing interest over the past decade, which in part can be attributed to the increased adoption of wearable technology. Our paper investigates the validity of off-the-shelf wearable technology as game input, focusing on exergames as an application. Our paper explores how off-the-shelf wearable technology compares with medical grade wearable technology and consider the potential for applications based on our results, highlighting how a variability in measurements may affect the applicability of the technology for serious games in health. Our paper also investigates the potential for the adoption of wearable-driven exergames while also considering the participant’s insight on the usability and fun of the gaming experience. We highlight the areas for future work and identify the need to continue assessing wearable technology for game-based applications and for future work to investigate the requirements for wearable-driven game experiences when applied to younger age groups.

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