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    Failure in videogames: similarities and differences to textile craft

    Latham, Gemma ORCID logoORCID: https://orcid.org/0000-0002-1033-3787 and Brock, Tom ORCID logoORCID: https://orcid.org/0000-0002-0965-0945 (2019) Failure in videogames: similarities and differences to textile craft. In: 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix, 06 August 2019 - 10 August 2019, Kyoto, Japan.

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    Abstract

    This paper applies Juul’s (2013) account of failure in videogames to an analysis of hand knitting to argue that there are similarities and differences between videogame play and textile craft practice, specifically through a case study of Unravel (Coldwood Interactive 2016) and Unravel Two (Coldwood Interactive 2018).

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