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Article
Brock, Thomas ORCID: https://orcid.org/0000-0002-0965-0945 and Crawford, Garry
(2024)
The esports experience economy: a multiple case study of esports events, peripherals and fashion.
Internet Research.
ISSN 1066-2243
Crawford, Garry and Brock, Tom ORCID: https://orcid.org/0000-0002-0965-0945
(2024)
Just Fun and Games? A sociological consideration of fun in video games.
Games and Culture.
ISSN 1555-4120
Brock, Tom ORCID: https://orcid.org/0000-0002-0965-0945
(2023)
Ontology and interdisciplinary research in esports.
Sport, Ethics and Philosophy.
pp. 1-17.
ISSN 1751-1321
Brock, Thomas ORCID: https://orcid.org/0000-0002-0965-0945
(2022)
Videogaming as Craft Consumption.
Journal of Consumer Culture, 22 (3).
pp. 598-614.
ISSN 1469-5405
Brock, Thomas ORCID: https://orcid.org/0000-0002-0965-0945
(2021)
The gamblification of digital games.
Journal of Consumer Culture, 21 (1).
pp. 3-13.
ISSN 1469-5405
Johnson, Mark R, Carrigan, Mark and Brock, Tom (2019) The imperative to be seen: The moral economy of celebrity video game streaming on Twitch.tv. First Monday, 24 (8).
Brock, TGJ and Fraser, E (2018) Is Computer Gaming a Craft? Prehension, Practice and Puzzle-Solving in Gaming Labour. Information, Communication and Society, 21 (9). pp. 1219-1233. ISSN 1369-118X
Brock, T (2017) Videogame consumption: the apophatic dimension. Journal of Consumer Culture, 17 (2). pp. 167-183. ISSN 1469-5405
Brock, TGJ (2017) Roger Caillois and e-Sports: On the Problems of Treating Play as Work. Games and Culture, 12 (4). pp. 321-339. ISSN 1555-4120
Cresswell, M and Brock, TGJ (2017) Social movements, historical absence and the problematization of self-harm in the UK, 1980–2000. Journal of Critical Realism, 16 (1). pp. 7-25. ISSN 1572-5138
Book Section
Brock, Thomas ORCID: https://orcid.org/0000-0002-0965-0945
(2021)
Counting Clicks: Esports, Neoliberalism and the Affective Power of Gameplay Metrics.
In:
Global eSports Transformation of Cultural Perceptions of Competitive Gaming.
Bloomsbury Academic.
ISBN 150136877X
Brock, T and Carrigan, M (2017) Subjects or Subjected? The Puzzle of Identity in Neoliberal Times. In: Edges of Identity: The Production of Neoliberal Subjectivities. University of Chester Press, pp. 134-160. ISBN 1908258241
Conference or Workshop Item
Latham, Gemma ORCID: https://orcid.org/0000-0002-1033-3787 and Brock, Tom
ORCID: https://orcid.org/0000-0002-0965-0945
(2019)
Failure in videogames: similarities and differences to textile craft.
In: 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix, 06 August 2019 - 10 August 2019, Kyoto, Japan.
Book
Brock, Thomas ORCID: https://orcid.org/0000-0002-0965-0945
(2022)
How to Do Phenomenology in Game Studies.
SAGE Research Methods: Doing Research Online
.
SAGE Publications.
ISBN 9781529606041