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Article
Aroni, Gabriele ORCID: https://orcid.org/0000-0003-1343-613X (2023) Games as Authorial Platforms? An Exploration of the Legal Status of User-created Content from Digital Games. International Journal for the Semiotics of Law, 36 (5). pp. 2021-2036. ISSN 0952-8059
Aroni, Gabriele ORCID: https://orcid.org/0000-0003-1343-613X (2019) Vitruvian Proportions in the Design of the Architectural Orders of the Basilica of San Lorenzo. Annali di Architettura, 31. pp. 7-21. ISSN 1124-7169
Aroni, Gabriele ORCID: https://orcid.org/0000-0003-1343-613X (2019) The semiosis of architectural identity in The Witcher 3. Journal of Media Research, 13 (3(35)). pp. 47-59. ISSN 1844-8887
Aroni, Gabriele ORCID: https://orcid.org/0000-0003-1343-613X (2019) The architecture of Assassin’s Creed II’s Florence: an analysis with the History-Game Relations (HGR) Framework. Well Played, 8 (1). pp. 13-26. ISSN 2164-344X
Aroni, Gabriele ORCID: https://orcid.org/0000-0003-1343-613X (2014) Semiotic analysis of the Corinthian order in the Basilica of San Lorenzo in Florence 1420-1490. Southern Semiotics Review, 4. ISSN 2202-2775
Book Section
Aroni, Gabriele ORCID: https://orcid.org/0000-0003-1343-613X (2023) Semiotics in architecture and spatial design. In: Bloomsbury Semiotics Volume 2: Semiotics in the Natural and Technical Sciences. Bloomsbury Semiotics, 2 . Bloomsbury Publishing, London, pp. 277-296. ISBN 9781350139329 (hardback); 9781350139343 (ebook); 9781350139336 (ebook)
Aroni, Gabriele ORCID: https://orcid.org/0000-0003-1343-613X (2023) From bricks to pixels. In: Intersemiotic Perspectives on Emotions: translating across signs, bodies and values. Creative, Social and Transnational Perspectives on Translation . Routledge, London, pp. 227-240. ISBN 9780367521264 (hardback); 9781003056652 (ebook); 9780367521288 (paperback)
Aroni, Gabriele ORCID: https://orcid.org/0000-0003-1343-613X (2023) A missile to the face: scarred characters in Mass Effect 2. In: Gaming Disability: disability perspectives on contemporary video games. Routledge Research in Disability and Media Studies . Routledge, London, pp. 81-91. ISBN 9781032372853 (paperback); 9780367357146 (hardback); 9780367357153 (ebook)
Conference or Workshop Item
Aroni, Gabriele ORCID: https://orcid.org/0000-0003-1343-613X (2022) A semiotic framework for the analysis of virtual architecture in digital games. In: 14th International Conference, CCD 2022, held as part of the 24th HCI International Conference, HCII 2022, 26 June 2022 - 1 July 2022, Online.