e-space
Manchester Metropolitan University's Research Repository

    A semiotic framework for the analysis of virtual architecture in digital games

    Aroni, Gabriele ORCID logoORCID: https://orcid.org/0000-0003-1343-613X (2022) A semiotic framework for the analysis of virtual architecture in digital games. In: 14th International Conference, CCD 2022, held as part of the 24th HCI International Conference, HCII 2022, 26 June 2022 - 1 July 2022, Online.

    [img]
    Preview
    Accepted Version
    Available under License In Copyright.

    Download (253kB) | Preview

    Abstract

    This paper proposes a semiotic framework for the analysis of architecture in digital games that combines the theory of Umberto Eco of denotation and connotation in architecture with the concept of “anticipatory play” devised by Brian Upton. Virtual architecture is a central signifier in digital games, and its design heavily influences the gameplay as well as the narrative. In 3D games players interact with virtual environments that closely resemble our real architecture, and as such many of the tools we use to analyse real architecture can be successfully applied to virtual architecture as well. Through a series of examples this paper will illustrate how architectural signs in games communicate to players and how they can be used to enhance gameplay, narration, and immersion.

    Impact and Reach

    Statistics

    Activity Overview
    6 month trend
    18Downloads
    6 month trend
    12Hits

    Additional statistics for this dataset are available via IRStats2.

    Altmetric

    Repository staff only

    Edit record Edit record