Jones, Rosie and Shields, Emily (2018) Using games to disrupt the conference Twittersphere. Research in Learning Technology, 26. 2036. ISSN 2156-7077
|
Published Version
Available under License Creative Commons Attribution. Download (2MB) | Preview |
Abstract
Social media tools are changing practices in many industries, including academia, and the Twitter platform is widely recognised as the ‘tool of choice’ for microblogging. Academic conferences often use social media to provide conference ‘backchannels’. This article describes a conference game using toys as alter egos, driven through Twitter. We found that the soft toy game format was participated in by a majority of the attendees, with early posts in advance of the conference a good signal of engagement. We look at what the organisers learnt from the game and how such games, including Twitter elements, could support wider networks beyond the conference itself.
Impact and Reach
Statistics
Additional statistics for this dataset are available via IRStats2.