e-space
Manchester Metropolitan University's Research Repository

    Gamification in a Living Lab: Energy saving challenges in student halls

    Sonderland Saga, R and Dunk, Rachel (2017) Gamification in a Living Lab: Energy saving challenges in student halls. Environmental Scientist, 26 (4). pp. 32-39. ISSN 0966-8411

    [img]
    Preview
    Published Version
    Download (505kB) | Preview

    Impact and Reach

    Statistics

    Activity Overview
    6 month trend
    170Downloads
    6 month trend
    360Hits

    Additional statistics for this dataset are available via IRStats2.

    Repository staff only

    Edit record Edit record