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    Items where Author is "Prakash, Edmond C."

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    Number of items: 12.

    Prakash, Edmond C., Brindle, Geoff, Jones, Kevin, Zhou, Suiping, Chaudhari, Narendra S. and Wong, Kok-Wai (2009) Advances in games technology: software, models, and intelligence. Simulation & gaming, 40 (6). pp. 752-801. ISSN 1552-826X

    Loh, Peter K. K. and Prakash, Edmond C. (2009) Novel moving target search algorithms for computer gaming. Computers in Entertainment, 7 (2). pp. 1-16. ISSN 1544-3981

    Zhang, Yu and Prakash, Edmond C. (2009) Face to face: anthropometry-based interactive face shape modeling using model priors. International Journal of Computer Games Technology, 2009. p. 573924. ISSN 1687-7055

    Loh, Peter K. K. and Prakash, Edmond C. (2009) Performance simulations of moving target search algorithms. International Journal of Computer Games Technology, 2009. p. 745219. ISSN 1687-7055

    John, Tng C. H., Prakash, Edmond C. and Chaudhari, Narendra S. (2008) Strategic team AI path plans: probabilistic pathfinding. International Journal of Computer Games Technology, 2008. p. 834616. ISSN 1687-7055

    Zheng, Zhi, Prakash, Edmond C. and Chan, Tony K. Y. (2008) Interactive view-dependent rendering over networks. IEEE transactions on visualization and computer graphics, 14 (3). pp. 576-589. ISSN 1941-0506

    Liu, Qiang, Prakash, Edmond C. and Srinivasan, Mandayam A. (2007) Interactive deformable geometry maps: efficient modeling for interactive deformation of non-rigid 3D objects. The visual computer, 23 (2). pp. 119-131. ISSN 1432-8726

    Chen, C. and Prakash, Edmond C. (2007) Adaptive processing of range scanned head: synthesis of personalized animated human face representation with multiple-level radial basis function. EURASIP Journal on Advances in Signal Processing, 2007 (1). p. 27658. ISSN 1687-0433

    Liu, Qiang and Prakash, Edmond C. (2006) Cyber surgery: parameterized mesh for multi-modal surgery simulation. Journal of visualization, 9 (4). pp. 373-380. ISSN 1875-8975

    Markin, Evgeny and Prakash, Edmond C. (2006) Tracking facial features with occlusions. Journal of Zhejiang University: science A: applied physics and engineering, 7 (7). pp. 1282-1288. ISSN 1673-565X

    Prakash, Edmond C. (2005) Computer game arena: a showcase for computer game projects. ACM SIGCSE bulletin, 37 (3). p. 358. ISSN 0097-8418

    Prakash, Edmond C. (2005) Implicit functions lab: a collaboratory for computer graphics. ACM SIGCSE bulletin, 37 (3). p. 376. ISSN 0097-8418

    This list was generated on Tue Feb 27 04:23:00 2024 GMT.