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    A Programme of Analogue Game Jams with Intense Cycles of Peer Feedback and Iteration

    MacLeod-Iredale, Joe ORCID logoORCID: https://orcid.org/0009-0009-7243-9147 (2024) A Programme of Analogue Game Jams with Intense Cycles of Peer Feedback and Iteration. In: ICGJ '24: 8th International Conference on Game Jams, Hackathons and Game Creation Events, 11 October 2024, Copenhagen, Denmark.

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    Abstract

    Initially, three analogue game jams (a time-limited non-competitive group game-making activity) were run with UK university art and design students as part of a doctoral research project investigating game-making as a teaching tool. These featured structured, intensive cycles of peer-feedback-led iteration to simulate commercial design practice and produce more functional products. Data gathered from these jams demonstrate that this method of game-making can instil best practice in students and better prepare them for creative careers.

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