e-space
Manchester Metropolitan University's Research Repository

    Cultural Heritage in Chinese Digital Games

    Aroni, Gabriele ORCID logoORCID: https://orcid.org/0000-0003-1343-613X (2024) Cultural Heritage in Chinese Digital Games. Youth and Globalization, 6 (1). pp. 167-190. ISSN 2589-5737 (In Press)

    [img] Accepted Version
    File not available for download.
    Available under License In Copyright.

    Download (27MB)

    Abstract

    Digital games history has been dominated by Japan, North America, and Europe, both as major producers and consumers of games. However, China is now by far the largest digital games market on the planet, both in terms of player numbers and expenditure. This exceptional growth is naturally reflected in the local production of games, which, despite their large numbers and player base, are only now having more resonance in the West. This paper examines what role Chinese cultural heritage plays in the characterization of its games, as well as the similarities and differences with the Western and Japanese traditions of game arts and development, both from a ludological and aesthetic point of view, with a focus on the role-playing genre.

    Impact and Reach

    Statistics

    Activity Overview
    6 month trend
    1Download
    6 month trend
    20Hits

    Additional statistics for this dataset are available via IRStats2.

    Altmetric

    Repository staff only

    Edit record Edit record