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    A Measure of Student Engagement for Serious Games and IoT

    Henry, John ORCID logoORCID: https://orcid.org/0000-0003-3674-8208, Tang, Stephen, Hannenghan, Martin and Carter, Chris (2017) A Measure of Student Engagement for Serious Games and IoT. In: International Conference on Technologies for E-Learning and Digital Entertainment (Edutainment 2017), Bournemouth, United Kingdom.

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    Student Engagement has been a strong topic of research for the avoidance of student drop out and the increase in grading. Serious games have highlighted benefits in engaging students, primarily through edutainment, educating via games. This article suggests a Computer Algorithm, purposed at measuring and encouraging student engagement. In addition, the algorithm accounts for sensor networks accessed both directly and through the Internet, extending its application to the Internet of Things (IoT).

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