e-space
Manchester Metropolitan University's Research Repository

    Games in the Curriculum

    Wake, Paul and Illingworth, Sam (2018) Games in the Curriculum. Learning and Teaching in Action, 13 (1). pp. 131-144. ISSN 1477-1241

    [img]
    Preview
    Published Version
    Available under License In Copyright.

    Download (1MB) | Preview

    Abstract

    This paper reports the outcomes of the Scholarship of Teaching and Learning project 'Games in the Curriculum'. The project focussed on the use of 'off the shelf' tabletop games in Higher Education. We examined the use of games in six different settings, working in three faculties and with four year groups (levels 3, 5, 6 and 7). Our findings suggested that the strength of tabletop games lies in the creation of a 'safe space' in which to engage in discussions of complex, and at times contentious, topics and in enabling students to take control of their own learning. At the same time, the project findings suggest that 'game literacy' amongst students and staff should not be assumed, and that it is important to not overestimate the level of enthusiasm engendered by 'playful' activity. Finally, issues of cost (in terms of staff time and materials), while low in comparison to digital games, remain a significant factor.

    Impact and Reach

    Statistics

    Activity Overview
    6 month trend
    349Downloads
    6 month trend
    477Hits

    Additional statistics for this dataset are available via IRStats2.

    Repository staff only

    Edit record Edit record