Kagan, Carolyn and Duggan, Karen (2013) Games for participation and conscientisation. Global journal of community psychology practice, 3 (4). pp. 279-285.
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Abstract
Information sharing and group processes are dominated by words - spoken and written words. This session will explore how different kinds of games can be used to stimulate ideas, encourage participation and discussion and lead to awareness. We will offer session participants the opportunity to take part in 2 games and share experiences about their strengths and weaknesses for community engagement and conscientisation. Each game has been developed by the community psychology team at Manchester Metropolitan University from collaborative projects on community cohesion and health inequalities. The games can be played by 4-10 players. They are not simulations and will not require role playing, although they will be fun and participative!
Impact and Reach
Statistics
Additional statistics for this dataset are available via IRStats2.