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Agent-based training simulator for leather cutting

Crispin, Alan and Clay, Paul and Bayes, Tom and Reedman, David (2006) Agent-based training simulator for leather cutting. ISSN 0268-3768

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Abstract

The paper proposes an agent framework to help leather cutters undertake part placement tasks in a simulator based training environment. Footwear manufacture involves cutting components from a hide to maximise material utilisation. A training simulator allows operators to be trained without wasting leather by using digitally scanned parts and hides. Integrating agents into a training simulator allows user actions to be monitored and feedback to be provided on leather cutting practices. Issues relating to thread agent development and the delivery of information using client/server or distributed architectures are considered.

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